Store the given data in the Vbo. (Calls glBufferData.)
Allocate a OpenGL Vbo with space for n elements. (Calls glBufferData with null.)
Calls resize(0).
Store the given data in the Vbo. (Calls glBufferData.)
Map the contents of the Vbo in our own memory, temporarily. (Calls glMapBuffer.)
Allocate a OpenGL Vbo with space for n elements. (Calls glBufferData with null.)
The number of elements stored in this Vbo. (Calls glGetBufferParameteriv with GL_BUFFER_SIZE.)
A Vbo that knows what type of elements are stored in it.
Vbo!T is an alias of this, except for Vbo!void (which is an alias for GenericVbo).
Contains a single GenericVbo, which is aliased as this. (Which basically means that any SpecificVbo!T is also a GenericVbo.)