Create the OpenGL Vbo, if needed, and bind it. (Calls glBindBuffer.)
Force the creation of a OpenGL Vbo, or do nothing if already created. (Calls glGenBuffers.)
Destroy the OpenGL Vbo and reset the id back to 0. (Calls glDeleteBuffers.)
Check if this Vao is already created in OpenGL.
Cast this GenericVbo to a specific SpecificVbo!T.
Check if this Vao is already created in OpenGL.
The id of this Vao, or 0 if it is not yet created in OpenGL.
A vertex buffer object.
This is a wrapper around a GLuint generated by glGenBuffers(1, &id). Initially, this id is 0. glGenBuffers is automatically called the first time bind() is called.
Vbo!void is an alias of this.