OpenGL uniform variable.
This is a wrapper around a GLuint generated by glGetUniformLocation(program, name).
An object of this type is returned by ShaderProgram.uniform(name).
Calls the correct glUniform function, based on the type T.
The location of this Uniform.
See Implementation
OpenGL uniform variable.
This is a wrapper around a GLuint generated by glGetUniformLocation(program, name).
An object of this type is returned by ShaderProgram.uniform(name).