moggle ~master (2015-11-22T21:36:14Z)
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ShaderProgram.bindAttribute
moggle
core
shader
ShaderProgram
Bind an attribute name to a location. (Calls glBindAttribLocation.)
struct
ShaderProgram
void
bindAttribute
(
GLuint
attribute
,
const
(
char
)[]
name
)
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Bind an attribute name to a location. (Calls glBindAttribLocation.)